𝙸𝚗𝚜𝚒𝚍𝚎 𝙶𝚑𝚘𝚜𝚝𝚜 '𝚗' 𝙶𝚘𝚋𝚕𝚒𝚗𝚜
From a series of 3D tributes to childhood game nostalgia I made in the 2000s.
As there were no voxel editors yet, I made them by extruding polygons in 3ds Max.
Some high-res images from this series are available here…
𝙸𝚗𝚜𝚒𝚍𝚎 𝙶𝚑𝚘𝚜𝚝𝚜 '𝚗' 𝙶𝚘𝚋𝚕𝚒𝚗𝚜
From a series of 3D tributes to childhood game nostalgia I made in the 2000s.
As there were no voxel editors yet, I made them by extruding polygons in 3ds Max.
Some high-res images from this series are available here…
The Art of Point-And-click Adventure Games
Lovers of old-school gaming will appreciate this sumptuous celebration of all things point-and-click, packed with beautiful imagery from the golden era of adventure gaming.
Reprints due in May. Get a stock alert here: https://www.bitmapbooks.com/collections/all-books/products/the-art-of-point-click-adventure-games
I Have No Mouth, and I Must Scream finally getting modern re-release on consoles
To quote Doctor Cox from Scrubs: I love this moment so much I want to have sex with it. #gamer #gaming #videogames #vidyagames #retrogaming #mastodongaming
"Don't let them stand between you and anything."
This ones from a weekly challenge. I am really trying hard to press on to my study of perspective and dynamic angles. I think its working!
Ho fatto un casotto con i save state automatici di FF3 e ahimè ciaone (le manone hanno fatto il loro danno, sigh) ho perso ore di progressi ma la prendo con filosofia: è destino che resti il mio eterno FF incompiuto, anche perché aldilà del job system e alcune soluzioni divertenti narrativamente mi stava dando troppo poco
Vedremo su cosa mi butterò adesso
𝙰𝚝𝚊𝚛𝚒 𝚗𝚘𝚜𝚝𝚊𝚕𝚐𝚒𝚊
From a series of voxel art tributes to childhood game nostalgia I made in the 2000s.
As there were no voxel editors yet, I made them by extruding polygons in 3ds Max.
Some high-res images from this series are available here…
A causa di una depressione latente (ora diagnosticata, prima solo subita), da molto tempo fatico a godere dei prodotti culturali e di intrattenimento. In particolare, i videogiochi non funzionano più, per me. Le dinamiche che circondano il videogioco contemporaneo mi distruggono. Per mia fortuna esiste un piccolo antidoto #retrogaming ->
in my 1337th post on Renga in Blue, I give the finale of Dan Kitchen's early game Crystal Caverns
https://bluerenga.blog/2025/03/16/crystal-caverns-estate-landlord/
Ghostbusters mockup, again by JonEgg. Will it happen?
Source: lemon64
Your Sinclair issue 92: Beaut Box 7 contents:
Playdays [DEMO]
Kaboom!
Megablast!
Bugsy
Geography Demo
YS2 issue 3
Pokerama
Sample Tracker Demo
ROUND 1 Poll 106
Your Sinclair issue 92: Beaut Box 7
Special Playgames issue 31
BATTLE OF THE COVERTAPES
Top cassette to go through to next round
#BattleoftheCovertapes #ZXSpectrum #SinclairZXSpectrum #RetroGaming
Finally, it's done. Shoveled some games, demos, and tools onto it to showcase the PicoGUS in its various modes. Wavetable is working great, too.
Windows 95 runs particularly well on the system, despite "only" being a DX4-100. I guess 32 MB RAM, a rather fast hard disk supporting block mode, and a graphics chip with a blitter help quite a bit.
𝙱𝚞𝚋 𝚏𝚛𝚘𝚖 𝙱𝚞𝚋𝚋𝚕𝚎 𝙱𝚘𝚋𝚋𝚕𝚎 𝚊𝚜 𝙱𝚞𝚋𝚋𝚕𝚎𝚜
From a series of tributes to childhood game nostalgia I made in the 2000s.
More Bubble Bobble fan art:
https://graphics.social/@metin/114148830864338068
Some high-res images from this series are available here…
Super Action 4 - January 1993 (UK) has just been added to the magazine catalogue.
This issue can be downloaded here:
https://www.outofprintarchive.com/catalogue/SuperAction.html
Enjoy!
𝙸𝚗𝚜𝚒𝚍𝚎 𝙳𝚘𝚗𝚔𝚎𝚢 𝙺𝚘𝚗𝚐 (level 3)
From a series of voxel art tributes to childhood game nostalgia I made in the 2000s.
As there were no voxel editors yet, I made them by extruding polygons in 3ds Max.
Some high-res images from this series are available here…
The Coffee Break Series: Take a Coffee Break!
Source: Game Players PC Entertainment 5.5 (September/October 1992)
Scan Source: RetroMags